proxy:ready | Proxy has started | BaseEventPayload (timestamp) |
client:connected | Player connected to proxy | ClientConnectedPayload (username, uuid) |
client:disconnected | Player disconnected | ClientDisconnectedPayload (username, reason?) |
game:start | Game has started (mode/map known) | GameStartPayload (mode, map?, gametype, server) |
game:end | Game ended (any result) | GameEndPayload (mode, map, result, duration, opponents?) |
game:victory | Player won | GameEndPayload |
game:defeat | Player lost | GameEndPayload |
game:join | Player joined a game | GameJoinPayload (mode, map?, gametype, server) |
game:leave | Player left a game | GameLeavePayload (mode, result?, duration?) |
lobby:join | Player joined a lobby | LobbyJoinPayload (gametype, lobbyname, server) |
lobby:leave | Player left a lobby | BaseEventPayload |
locraw:update | /locraw data updated | LocrawUpdatePayload (data, previous?) |
server:change | Server changed | LocrawUpdatePayload |
mode:change | Game mode changed | ModeChangePayload (newMode, previousMode) |
opponent:detected | Opponent detected in game | OpponentDetectedPayload (username, uuid?, mode) |
opponent:stats | Opponent stats fetched | OpponentStatsPayload (username, uuid, mode, stats) |